Many people consider the smartphones as the heirs of the handheld. The developers bet on iOS as a platform relies heavily on there is an official command. This command could be the one you want to see.
Last week it was held in Los Angeles at E3, the biggest video game quotes. But the most innovatory in the world of electronic entertainment was presented behind closed doors in San Francisco, in the sessions of the Apple WWDC. Most likely, your next portable console is an iPhone and it looks like your living room next console will be the Apple TV. Why?
Mobile gaming is growing at a breakneck pace, in part thanks to the support of small games “social” as Clash of Clans or in the past, the phenomenon Angry Birds. “These are not serious games” say electronic entertainment lovers. The truth is that in parallel to this kind of games is developing an independent securities market and large productions increasingly have better graphics and much larger stories. To this we must add that the phones and tablets are doubling almost every year graphics capability.
The prevailing idea is to play with the phone is a casual affair, to which we dedicate about 20 or 30 minutes a day. And so it was, until now. Mobile fails to function as a more complex machine game, because the controls are uncomfortable. In the presentation of iOS 7, Apple showed a list of APIs and services that did not have time to name on stage. This is the image containing two important elements for the future of mobile gaming.
The first is Sprite Kit, a framework for creating two-dimensional elements with an engine-serious physical behaviors, interaction between objects, inertia, etc… – integrated and you make it much easier to game programming.
The second, more important is support for controls. So far in the market had one joystick with Bluetooth, such as photo ION top of this post. And not only in iOS, there are several alternatives for Android.
The problem with these controls is that every developer needs to include support individually in each of their securities and any change in the operating system can force change all the code. Now there is a platform to integrate anyone following the standard defined for Apple iOS under the “Made For iPhone” (certification that follow, for example, manufacturers of speakers and other accessories).
Apple has thought to support two types of control. This first model, with six buttons and a pad, and a second version with analog sticks and two sets of trigger, more like the controls today have, for example, Xbox and PlayStation. Of course you have to add the Touchscreen and accelerometers of the phone or tablet.
The step is even more important if you look at Apple is also thinking independent controls, connected by wireless link or cable. In principle, these drivers are for games in tablet or phone but it is clear that if in future Apple TV is open to third party applications is enormous potential. Yes, Xbox One and PS4 have better graphics than what today can generate an iPad, but the distance between them gets shorter with each new version and major video game platforms can not afford to evolve benefits. They get to stay nearly a decade on the market.
Above photo comes from the EV Leaks, and therefore should be taken with proper precautions. However, it really could be the Logitech controller for the Apple phone and certified ‘Made for iPhone’. Logitech has already taught one session WWDC developers and it fits all in iPhone 4, iPhone 4S, iPhone 5 and iPod Touch and also the cross-head control includes buttons and triggers.
The Swiss company already closed showed prototypes of this accessory in the last WWDC developer conference. Meanwhile Apple also advanced various APIs related to video game control. How about the design?
Last week it was held in Los Angeles at E3, the biggest video game quotes. But the most innovatory in the world of electronic entertainment was presented behind closed doors in San Francisco, in the sessions of the Apple WWDC. Most likely, your next portable console is an iPhone and it looks like your living room next console will be the Apple TV. Why?
Mobile gaming is growing at a breakneck pace, in part thanks to the support of small games “social” as Clash of Clans or in the past, the phenomenon Angry Birds. “These are not serious games” say electronic entertainment lovers. The truth is that in parallel to this kind of games is developing an independent securities market and large productions increasingly have better graphics and much larger stories. To this we must add that the phones and tablets are doubling almost every year graphics capability.
The prevailing idea is to play with the phone is a casual affair, to which we dedicate about 20 or 30 minutes a day. And so it was, until now. Mobile fails to function as a more complex machine game, because the controls are uncomfortable. In the presentation of iOS 7, Apple showed a list of APIs and services that did not have time to name on stage. This is the image containing two important elements for the future of mobile gaming.
The first is Sprite Kit, a framework for creating two-dimensional elements with an engine-serious physical behaviors, interaction between objects, inertia, etc… – integrated and you make it much easier to game programming.
The second, more important is support for controls. So far in the market had one joystick with Bluetooth, such as photo ION top of this post. And not only in iOS, there are several alternatives for Android.
The problem with these controls is that every developer needs to include support individually in each of their securities and any change in the operating system can force change all the code. Now there is a platform to integrate anyone following the standard defined for Apple iOS under the “Made For iPhone” (certification that follow, for example, manufacturers of speakers and other accessories).
Apple has thought to support two types of control. This first model, with six buttons and a pad, and a second version with analog sticks and two sets of trigger, more like the controls today have, for example, Xbox and PlayStation. Of course you have to add the Touchscreen and accelerometers of the phone or tablet.
The step is even more important if you look at Apple is also thinking independent controls, connected by wireless link or cable. In principle, these drivers are for games in tablet or phone but it is clear that if in future Apple TV is open to third party applications is enormous potential. Yes, Xbox One and PS4 have better graphics than what today can generate an iPad, but the distance between them gets shorter with each new version and major video game platforms can not afford to evolve benefits. They get to stay nearly a decade on the market.
Above photo comes from the EV Leaks, and therefore should be taken with proper precautions. However, it really could be the Logitech controller for the Apple phone and certified ‘Made for iPhone’. Logitech has already taught one session WWDC developers and it fits all in iPhone 4, iPhone 4S, iPhone 5 and iPod Touch and also the cross-head control includes buttons and triggers.
The Swiss company already closed showed prototypes of this accessory in the last WWDC developer conference. Meanwhile Apple also advanced various APIs related to video game control. How about the design?
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